Log console command consumes input when trying to set Log.Category or Log.Timestamp

UE - Foundation - Core - Oct 28, 2016

We currently have a Log console command that processes console commands starting with "Log". This causes it to erroneously capture any attempt to change the cvars Log.Timestamp or Log.Category. ...

A stopped sequencer track will be updated one more time after RestoreState has been called

UE - Anim - Sequencer - Oct 11, 2016

A licensee reports that updating a stopped track that has already had it's state restored can cause problems. We should investigate why the update is happening and if it can be safely removed. ...

Changing transform of simulated component during physics freezes motion

UE - Simulation - Physics - Oct 13, 2016

If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...

Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked

UE - Editor - Content Pipeline - Import and Export - Oct 25, 2016

Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked. NOTE: This was tested with assets from both 3DS Max and Blender. Regression (no) issue (does) occur ...

Project description is defaulted to 'Unreal Engine' when checking the properties after launched

Tools - Oct 26, 2016

The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...

ReplicatedUsing stops getting called after setting a value to nullptr.

UE - Networking - Oct 20, 2016

Eventually, the ReplicateUsing function called out for a UPROPERTY is no longer being called. After investigation, it appears that the data is making it from the Server to the Client, but that the d ...

Nav Modifier Volume Not Affecting Nav Mesh Until it is Moved

UE - AI - Oct 21, 2016

Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to [Li ...

Disable Actor Hidden In Game Property Does Not Propagate To Child Particle System

UE - Graphics Features - Oct 21, 2016

If you check "actor hidden in game" in the details panel and then set that value to false durring runtime, any particle system component attached to that actor will remain hidden. ...

Event calls do not trigger for coponents created during runtime

UE - Gameplay - Input - Oct 20, 2016

ComponentBeginOverlap / ComponetBeginCursorOver / ect. events do not trigger for a component that is added during runtime. ...

Mac project being rejected from app store over read/write access

UE - Platform - Apple - Jan 20, 2016

Game was rejected from the Mac App Store for attempting gain read/write access to directories which weren't permitted. Reporter of issue has proposed a possible fix on his AnswerHub post: These tw ...