Reported by users on the forum (https://forums.unrealengine.com/unreal-engine/unreal-studio/1548249-unreal-studio-beta-4-21-release) I can reproduce locally with sample scene from Revit. Regre ...
Editing the value of an Array Variable in an Actor Component's bp Details panel will collapse the expanded array. Found in 4.7.3 but also reproducible in Main 2491982. Another user reporting the i ...
Contact Shadows have more shadowing errors with lower to mid values than in 4.13 release when the feature was still considered experimental. Even low Contact Shadow Length value is causing issues. ...
On the decorator node 'Does path exist" the only option for Observer aborts is None. Based on our documentation for the node it is supposed to also have Self, Lower Priority, and Both as options for ...
Destructible attached with a Physics Constraint ignores Start Awake on play The Destructible component is set to simulate physics, but on play physics is not simulated unless the destructible is to ...
Widgets called to the Viewport with Fullscreen enabled, will eventually cause artifacts to appear on the edges/borders of the screen. There is currently a forums post with multiple users reporting ...
The "Detection by Affiliation" field cannot be edited in the Blueprint editor's Details view for an inherited AIPerception component in the "Senses Config" array if the AIPerception component is inh ...
When running the Editor some users are reporting they are hearing consistent static noise. Currently there are some random workarounds to reduce or eliminate this noise, but the source of the proble ...
From UDN: We are having an issue where a cube physics actor simulating physics is being pushed around by a characters character mesh while walking around on top of it. If i set the character mesh ...
PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node. https://answers.unrealengine.com/questions/243791/camera-ticks-but-does-not-update.html User Descriptio ...