Scale with Width on Landscape Splines offsets plane mesh on Z axis

UE - LD & Modeling - Terrain - Landscape - Apr 22, 2015

If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...

Generate Project Files is not automatically run after Switch Unreal Engine Version on Mac

UE - Foundation - Core - Feb 8, 2016

When converting a project to a different version of the engine, the GenerateProjectFiles.command process is not ran as it would be on Windows with GenerateProjectFiles.bat. This can cause issues, es ...

Anchor text can be scaled via the scale box

UE - Editor - UI Systems - Mar 13, 2017

Anchor text can be scaled via the scale box. The scaling for the anchors of widget can be affect if placed in a scale box ...

Enabling Tessellation on Materials in 4.11 causes geometry to Disappear

UE - Graphics Features - Dec 23, 2015

Any material that already exists in 4.11p1, with tessellation enabled, causes assigned geometry to disappear. Any material created within 4.11p1, with tessellation enabled and a base color, causes t ...

Automatic Animation Compression Results in Crash

OLD - Anim - Dec 1, 2015

Using the "Automatic" option to compress animation results in crash 100% in UE4.10 but does not occur in UE4.9.2. *Regression ...

Lightmass Portal X Scale resets on update

UE - Graphics Features - Apr 20, 2017

After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason? ...

Undoing In Blueprint Editor Clears Component Selection

UE - Gameplay - Blueprint - Apr 25, 2016

When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...

Particle Ribbons not firing off consistently

UE - Graphics Features - Apr 8, 2016

Ribbon trails do not immediately follow the lead particle when fired. There is an inconsistent delay in some that cause them to either not fire or fire mid stream. This did not occur in 4.10.4, bu ...

Debug symbols are required for the Shipping packaging configuration

Tools - Feb 11, 2016

If the engine is installed without the Debug Symbols, packaging for Shipping will fail due to the missing files. While I believe this is expected for Development, it shouldn't occur with shipping. ...

Local Variable loses value after reference moves file location

UE - Gameplay - Blueprint - May 23, 2017

Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...