Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...
MeshEditor Crashes When Tool is Selected. Found in 4.20 CL# 4233996 and 4.21 CL# 4258917 ...
Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...
Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client. Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917 Unable to test i ...
The result unexpected: The collision volume shape generated was just strange and much bigger than it should be Expects: The collision volume generated should wrap up group of actors and right fit t ...
No user comments in crash group Removed topcrash label as it appears to be one user ...
HISM has lightmap issues after build lighting ...
The Hierarchical Instanced Static Mesh Component doesn't update instance transforms in Standalone window and in Packaged game. Working as expected in 4.19 CL# 4033788 Found in 4.21 CL# 4233996 and ...
Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...
When using the Project Launcher to package a project, the Include Prerequisites setting is ignored. Attempting to add the -prereqs command to the arguments also does not include these, which is what ...