Reflection Captures show static lights with "Actor hidden in Game" checked. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867 ...
In 4.27, ray traced point lights can leak through thin meshes. This bug does not exist in Unreal Engine 5, due to many of the potential rendering areas being fundamentally changed. ...
Since we implicitly create new function graphs for non-event functions when an interface is implemented, that code path marks the function as callable by default. In other words it's not required to ...
Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...
When converting a function with a local variable to an event, editor crashes. Issue does not occur in 4.25, therefore a regression. ...
After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5. I a ...
When Megalights is enabled, light can leak into areas that should be occluded for lights with smallish (5.0) source length and source size. [Image Removed][Image Removed] This was taken with r.Ray ...
---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...
Within the "Lighting' level of the 'Content Examples' project, example 5.4 should say 'Min Roughness' instead of 'Source Radius' ...
Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the asse ...