Incorrect render target index assignment in GLSLBackend

UE - Graphics Features - May 18, 2018

While investigating [Link Removed], I have found that GLSLBackend always automatically generates render target location indices, regardless of user-specified ones via SV_TargetX HLSL semantics. Rel ...

Stereo layer appears to move when used with the Oculus Rift

UE - Platform - XR - May 17, 2018

Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...

Foliage: when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration

UE - LD & Modeling - Terrain - Landscape - May 17, 2018

when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a st ...

Android app will get crashed if it disable HDR and run with Vulkan API

UE - Platform - Mobile - May 17, 2018

The backtrace is: F/DEBUG   : backtrace: F/DEBUG   :     #00 pc 00070e22  /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585) F/DEBUG   :     #01 pc 0004758d  / ...

Mobile Temporal AA is broken

UE - Platform - Mobile - May 17, 2018

Expectaton: Temporal AA should work on Mobile ...

Cannot package a Client version of a project in UFE when using VS 2017

Media Framework - May 16, 2018

Trying to package a Client version of a project using Visual Studio 2017 currently fails. Packaging a Client version of a project using Visual Studio 2015 completes successfully. Alternate Steps to ...

Previewing Node in Material Editor Produces Unexpected Output with DX12

UE - Graphics Features - May 16, 2018

Per Licensee: Since we switched to DX12 we started to see strange behavior in material previews. I was able to reproduce the problem in UE 4.19 vanilla as well. We usually have to force recompilin ...

[Rhino UVS] - Texture map offset and repeat settings changed from Rhino to UE4

UE - Editor - Content Pipeline - Datasmith - Importer - May 16, 2018

Issue was reported by customer (Oct 15, 2018): [Link Removed] ...

Crash in editor after disabling AISystem in Worldsettings

UE - AI - May 16, 2018

After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...