This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...
Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...
Distance Field Shadow with Foliage Cull distance problem. I used distance field shadow with Foliage cull distance. Set the DFS shadow long. Then shorten the cull distance value of the Foliage. Foli ...
[Image Removed] This messaging is confusing because it says "Implement Function" when really it creates an event. We need to clear up the messaging here, or provide an option to create it as a fu ...
When using nullrhi, the Texture->Resource variable in UAsyncTaskDownloadImage::HandleImageRequest is null and a crash occurs in WriteRawToTexture_RenderThread. ...
The licensee reports that this issue is caused by the following code not performing a Buffer update. .\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp void FMeshMaterialShaderElementD ...
Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...