When using a billboard material as a component it will reflect incorrectly. This happens with both Screen Space and Planar Reflections. ...
Attempting to initialize FReadScopeLock with FMultiReaderSingleWriterGT* causes unresolved external errors. ...
Packaging with plugins GearVR and GoogleVR together cause build failed with multiple definitions of GetHMD(). Log attached for build error and error portion plugged into the callstack box. ...
When a code based actor component has an exposed array of actor components, adding an element to the array in the editor will add the component to the actor but removing that element does not remove ...
Static Meshes are not being visibly culled within the bounds of a Cull Distance Volume, until the user presses Play in Editor. I attempted to locate a visualizer or show flag within the viewport or ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...
When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...
If the user tries to use split screen in the editor along with VR preview, the editor will crash ...
If a user has two blueprints, one with a static mesh and the other with a child actor component that contains a static mesh and that user uses the merge actors tool the child actor component's stati ...