Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is altered

UE - Gameplay - Blueprint Editor - Jul 14, 2020

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...

Groom component created from Blueprint ignores "Forced LOD" on LODSync component

UE - Rendering - Features - Nov 17, 2022

Regression: Issue occurs in //UE5/Release-5.0 This issue occurs with any Groom Asset created from a Blueprint. Other components work properly with the Forced LOD settings, as only the Groom does no ...

Raytraced Shadows don't render on landscape grass

UE - Rendering - Features - Shadows - Nov 22, 2022

Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression Cast Dynamic Shadow should be enabled in the Landscape Grass Type by default, so shadows should be cast by the ...

Foot Placement Node does not account for Mesh and Actor Scale

UE - Runtime - Anim BP - Jun 17, 2025

When scaling down the character in the Game Animation Sample to 0.1 (Actor Scale or Mesh Scale), the lower body becomes crouches, not taking into account the difference in pelvis and foot difference ...

Toggling Material Layer visibility in Parent Material doesn't propagate to children

UE - Rendering - Architecture - Materials - Jun 9, 2026

When Material layer visibility is toggled on the Parent Material in a Material hierarchy, only the Parent’s layer visibility is affected, the children are not. Saving the Parent material has no effe ...

Enhanced input user settings file on consoles may behave unexpectedly after login change

UE - Gameplay - Input - Feb 27, 2025

The user settings seem to be initialized incorrectly. I think that this might be because, technically, when you log out and sign back in we might use the same ULocalPlayer in some cases on the conso ...

Packaging fails with Event Driven loader enabled and two function libraries reference each other

UE - Foundation - Core - Mar 29, 2017

Packaging fails with Event Driven loader enabled and two function libraries reference each other even though the functions referenced in each library to NOT call each other in such a way as to creat ...

Typing Lerp into context menu of material editor does not bring up Linear Interpolate node

UE - Rendering - Architecture - Materials - Jul 31, 2015

If "lerp" is typed into the context menuof the material editor, "linear interpolate" will not appear as one of the options within the menu. Typing "Linear Interpolate" or pressing L+LMB works as exp ...

Pressing "+" element in landscape grass type asset crashes editor

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2015

Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...

KismetFunctionLibrary: Equals and NotEquals (SoftObjectReference) not accessible in BP Editor

UE - Framework - Blueprint Editor - Sep 2, 2022

In blueprint graphs, the action list for soft object references of a Object subclass is incorrect. "Equal" spawns an incompatible node, while the expected "Equal (SoftObjectReference)" is missing. " ...