When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...
When using World Support or Asset Defined Support on a Destructible mesh that is spawned in, if the static world geometry is spawned in after the DM it will not be supported. However, if the static ...
APEX destruction renders when using the Play > Mobile Preview. ...
Mouse position lags behind cursor in editor if framerate drops. This can be especially problematic for individuals who quickly select assets as the mouse position may lag behind the cursor location ...
Editor crashes when trying to import a FBX a second time after the FBX failed to import the first time. An image of the error attached below. ...
Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link R ...
When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...
When using the "Replace Selected Actors with" feature in the editor, references to the replaced actor are not updated to reference the new actor (where valid). They will appear to be replaced until ...
Blendspace animations of morph targets play at a slightly but noticably different rate between the 4.8 and 4.9 version of the UE4. ...
Creating an event dispatcher and BlueprintImplementableEvent function with the same names causes a signature conflict inside the blueprint. The event dispatcher is then broken as it cannot be delet ...