Material Compile Error [SM5]

UE - Graphics Features - Jun 8, 2016

There is an material compile error when using a TexCoord node shared between two Texture samples. The user provided a number of ways to work around the issue, but this issue becomes more problemati ...

Moving child component in child blueprint forces parent to become dirty

UE - Gameplay - Blueprint - May 9, 2016

Moving a component in a child blueprint causes the parent blueprint to become dirty and requires it to be recompiled. *Regression (No) issue (does) occur in 4.10.4 ...

Instanced meshes called in player character do not correctly register overlaps

UE - Gameplay - Dec 21, 2015

Instanced meshes called in player character do not correctly register overlaps with other actors. ...

Projectiles do not register collision components if collision component is not set to root

UE - Gameplay - Dec 9, 2015

Projectiles do not register collision components if collision is not set as the root of the actor in the components pane. ...

Memory Leak in Actor Component Blueprints

UE - Gameplay - Blueprint - Dec 2, 2015

Slow memory leak occurs after opening Actor Component blueprints. ...

Moving slider on Linear Color variable in struct closes color picker

UE - Gameplay - Blueprint - Apr 26, 2016

Moving slider on Linear Color variable in struct closes color picker. ...

Editing bsp within folder in world outliner will unhide bsps within a subfolder

UE - LD & Modeling - Modeling Tools - BSP - May 4, 2016

Editing bsp within folder in world outliner will unhide bsps within a subfolder Regression (No) issue (does) occur in 4.10.4 ...

Exporting and Reimporting static mesh created from BSP brush crashes editor

UE - Editor - Content Pipeline - Import and Export - Apr 12, 2016

Editor crashes if a bsp brush is turned into a static mesh, then that static mesh is exported from the editor and reimported. Frequency: 3/3 Crashreporter: [Link Removed] Regression? (Yes), issu ...

Smoothing landscape removes landscape collision in smoothed areas

UE - LD & Modeling - Terrain - Landscape - Apr 27, 2016

Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...

Attempting to build lighting in project crashes editor

UE - LD & Modeling - Terrain - Landscape - May 18, 2016

Attempting to build lighting in user's project crashes editor. Frequency: 3/3 CrashReporter: N/A ...