Scale boxes renders incorrectly when rendered with the Movie Render Queue. Scale box seems to work fine in a normal viewport and normal Sequence render. UDN: https://udn.unrealengine.com/questions ...
Codeworks is packaged with Unreal engine download from Github, but depends on Libpng12, which is deprecated. Current version of Libpng is Libpng16 ...
A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...
The editor crashes when opening a sequence with an additive control rig track ...
If a base class function returns its own class as a literal value, the nativization process will emit the literal term as "GetClass()" rather than as the actual value (e.g. UBPBase::StaticClass()). ...
Niagara mesh particle normals do not match those of static mesh actors. ...
Crash occurs when attempting to call native Pre-Construct in the attached project. ...
This issue can cause problems for developers who are operating at framerates that aren't 30fps (eg 24). In Sequencer: [Link Removed] In Maya: [Link Removed] ...
Also, from 4.23 onwards, if you move the mesh back and forth, the order of the translucent sort will be switched. ...