IOS-Shipping memory managentment failed for std::string

UE - Platform - Mobile - Oct 8, 2018

[Image Removed] [Image Removed] [Image Removed] if strip with -x option, it will fix this issue. ...

Two sections can be created when MovieScene3DAttachTrack is added from Sequence Scripting

UE - Anim - Sequencer - Oct 17, 2019

If you add a track for Attach from Sequencer Scripting and add a section to it, two sections are automatically added.If you don't use Sequencer Scripting, only one section will be added ...

Particles are only activated when the camera moves back

UE - Niagara - Mar 3, 2020

UParticleSystemComponent :: CanConsiderInvisible () Particles determined to be invisible by MaxSecondsBeforeInactive seem to be activated only when the camera moves back. Is this correct behavior? ...

FLowLevelMemTracker::GetTagAmountForTracker with CustomProjectTag returns 0 always

UE - Foundation - Core - May 7, 2020

FLowLevelMemTracker::GetTagAmountForTracker with CustomProjectTag returns 0 always. Because of FLLMTracker::FLLMThreadState::GetFrameStatTotals don't amount to about CustomTags. Following code will ...

Crash when creating nested child actors

UE - Gameplay - Blueprint Compiler - Aug 18, 2020

Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...

Assertion failed: IsValid() in AudioDeviceManager.h related to dragging and dropping cues into the viewport

UE - Audio - Feb 23, 2021

I was not able to reproduce this issue with the user given repro steps, however the crash has occurred for multiple users according to Crash Reporter, so it is worth investigating more into ...

The Build Nanite property is disabled after reimporting a mesh that has Build Nanite enabled

UE - Editor - Content Pipeline - Import and Export - Jun 23, 2022

Regression no, the issue was reproduced in Windows //UE5/Release-5.0 CL 20280985 repro rate 3/3 After the user tries reimport mesh with nanite enabled from mesh editor the mesh was reimported with ...

GPU memory leak during large source control operations

UE - Editor - Workflow Systems - Jul 28, 2022

We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been ...

FEnhancedActionKeyMapping struct has incorrect comparison results

UE - Gameplay - Input - Nov 11, 2022

The fix for this is to override the  FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...