[Landscape] Multiple Level Instances with Landscape causes duplicate GUID issues.

UE - LD & Modeling - Terrain - Landscape - Jun 18, 2020

Loading the same level twice through Load Level Instance BP Node will cause issues with levels containing Landscape as they will end up with the same GUID and the underlying systems do not support t ...

Audio Capture Component Crashes When Unplugging Mic/Headset

UE - Audio - Jun 9, 2021

Audio Capture Component does not appear to be handling external device swaps appropriately, and has a delayed crash that will occur if an in-use mic is unplugged. At a glance, it appears to involve ...

Shader compilation failure crash with DX12, Tesselation, Distance fields, Instanced Stereo, and Hierarchical LOD Coloration viewmode

UE - Graphics Features - Aug 5, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue wasn't reproduced. Regression - YES Shader compilation failure crash with DX12, Tesselation, Instanced Stereo, and Hierarchical ...

[MetaSounds] - Trigger on Threshold node Crashes editor on play when using literal value for threshold

UE - Audio - MetaSounds - Mar 15, 2022

Editor crashes when Trigger on Threshold node is hooked up in a Metasound graph and played using a threshold value defined on the node. If you use an Input node for the Threshold value, the crash do ...

MaxChannels (Voices) is printed incorrectly to the Output Log on new projects

UE - Audio - Mar 16, 2022

The Max Channels (voices) setting displays in the output log as 0 on new projects. Likely a result of [Link Removed]. Issue is in display only (there are 32 voices), but should ideally report the de ...

Soft Reference to redirector object (or ghost redirector)

UE - Gameplay - Components - Apr 26, 2023

This seems be solved if asset is modify and saved again (Show in the video resource below ) [Link Removed] UDN Thread: https://udn.unrealengine.com/s/case/5004z00001nzoC9AAI/soft-reference-to-r ...

In the Anim Sequence Editor set a Notify's MontageTickType to be fixed to BranchingPoint if that Notify is a Native Branching Point

UE - Anim - Gameplay - Jun 30, 2023

To avoid confusing users when working with a Native Branching Point Notify set its MontageTickType to be fixed to BranchingPoint.  ...

Screen jitters while blending constrained aspect ratio of camera

UE - Anim - Sequencer - Apr 23, 2024

The screen jitters when animating the size of the filmback of a aspect ratio constrained Cine Camera. Following behavior was observed by the customer: MRQ: The expected behavior - bars smoothly in ...

PackedLevelActors are not updated when changing some properties

UE - World Creation - Worldbuilding Tools - Level Instances - May 13, 2024

Packed level actors may not be updated after changing certain properties. Workaround: reload the level containing the PLA. ...