The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...
Gameplay Effects can hold stale references to Gameplay Tags when the adding component is switched for a different type. The tags are serialised, and their presence can be confirmed with Reference Vi ...
Landscape sections disappear for a very brief time when the player camera clips through foliage quickly. ...
When setting up a scene with a persistent level and any sublevel that contains a landscape that is loaded via load stream level node in the level BP can cause the ILC to not be correctly assigned fo ...
In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...
Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...
Datasmith Scene actor that is a Child will be unlinked from scale changes if parent scale is set to 0 ...
The Axis input values for SteamVR motion controllers will increase exponentially by 2 from the moment the editor starts and every time the user enters VR Mode or does a Launch On (eg. Entering VR Mo ...
A memory leak seems to occur when switching between levels multiple times. This is being monitored by memreport full ...
When setting an AnimNotify to an AnimationSequence, this AnimNotify can be triggered multiple times when only set once. This issue only happens when the mentioned AnimationSequence that contains the ...