Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...
Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...
For a specific level with a simple BP actor that contains multiple static mesh components, lighting gets unbuilt after reloading the level, even when there is no change in the level. "LogStaticMesh ...
Modulated Self Shadow is only ever disabled and enabled for Skeletal Meshes and does not have any effect on Static Meshes. You can use the command r.Shadow.EnableModulatedSelfShadow 1 to enable self ...
Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...
When running in VRPreview and entering the 'ProfileGPU' command, 'BeginOcclusionTests' is listed twice. As the licensee mentioned, if a project uses heavy occlusion this could quickly become a cost ...
When a behavior tree contains a Run Behavior node, opening the behavior tree marks the asset as "modified" and users would get asked by the editor if they want to save it even when there has been no ...
The fill bucket tool under foliage does not work with BSP surfaces. ...
Did not occur when building the 3rd Person Code template from Windows to XCode 9. Also did not occur when building StrategyGame from Windows to XCode 8. This hasn't yet been tested natively on a Ma ...