Renaming Niagara's emitter name in the Timeline panel causes a crash

UE - Anim - Sequencer - Jun 18, 2024

Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...

Crash in RecreateClothingActors() when using MasterPoseComponent

UE - Simulation - Physics - Character - Mar 27, 2019

As part of RecreateClothingActors(), the master pose component is not checked for a valid mesh and therefore when TransformComponent->GetComponentSpaceTransforms() is indexed into, crashes can occur ...

Hot Reload triggers Ensure after default value of a property in a component included in an Actor class is changed

UE - Foundation - Cpp Tools - Hot Reload - Sep 13, 2018

Performing a Hot Reload after changing the default value of a property in an ActorComponent that is included in an Actor class triggers an ensure if a Blueprint has been created from that Actor clas ...

Importing a t3d filetype will cause a crash

UE - Editor - Content Pipeline - Import and Export - Jun 15, 2016

!!! Changes between version 4.12 and 4.13 for importing these !!! 4.12 There is a crash when importing any t3d (legacy) file through File > Import Into Level using the t3d file option. 4.13 The ...

SingleLayerWater Material crashes when sampling SceneTexture:CustomStencil.

UE - Rendering Architecture - Shaders - Sep 19, 2024

There is a texture mismatch between the expected texture samplers and actual texture samplers for SingleLayerWater materials that use the Material Function StencilMaskCompare. Also tested on UE5.5, ...

Undo Crash with Reroute node into Class pin of SpawnActorFromClass

UE - Gameplay - Blueprint - Sep 4, 2018

Crash on undo with SpawnActor node that uses a reroute pin in class wire. "It looks like the variable promotion marks the blueprint as structurally modified, which triggers a skeleton compile, wh ...

Crash when adding an Event Write node to a Niagara Scratch Pad module

UE - Niagara - May 13, 2021

It seems that the crash is related to all of the "Write" events. I tested the Event ChaosDestruction Write, Event Float Write, and Event Bool Write and all 3 caused the crash, but their "Read" count ...

Crash setting actor rotation via details panel in VR editor

UE - Editor - Workflow Systems - Feb 3, 2017

Crash attempting to input value for Rot Y in a floating details panel. Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor. Reproduces in //UE4/Main CL-3283 ...

Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source object is referenced utilizing FObjectFinder in C++

UE - Audio - MetaSounds - Apr 14, 2022

Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...

Origin Shifting Landscape crashes Render Thread

UE - LD & Modeling - Terrain - Landscape - Jan 10, 2020

Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...