Naming a parameter "none" will cause crash on compile. Asset may not be able to be reopened. Also confirmed in Main CL 4309299 ...
The important step here is to unlink the middle layer after first relinking everything. ...
Engine crashes when i try to remove unused bones. I have lot of things going on in those characters, they all share same skeleton. There are anim blueprints with control rig and pose drivers, there ...
Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...
The engine crashes when trying to reimport a skeletal mesh that has no clothing data. This seems related to https://jira.it.epicgames.net/browse/UE-86948. Found in 4.24.1 CL#10757647 Reproduced in ...
Crash happens when trying to sculpt on a duplicated landscape that has edit layers enabled. This crash does not occur for landscapes that are duplicated with edit layers disabled. ...
Virtual streaming a 4K texture and setting the max texture size to 2048 causes the engine to crash. Tested in 4.21.2 (CL - 4753547), 4.22.3 (CL - 7053647), 4.23 (CL - 7445012), 4.24(CL - 7646041) ...
Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...
Strong object reference properties of an 'EditInline'-decorated UCLASS type embedded within a native C++ struct definition can be instanced at edit time by the user as part of a variable's default v ...
An actor instance's editor added components can fail to attach to the root component of the actor when changing the native root component's mobility from static to movable. The failure happens durin ...