This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...
When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...
When using the new option "Allow Level Edits Only" there is a drastic frame rate drop while playing the sequencer. This frame rate drops when only using this option. Versions Tested: 4.16.3 - CL: 3 ...
If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...
If #define PHYSX_MEMORY_STATS 0 is set to 1, the Engine will not build successfully. The build fails with the message: error C2338: FPhysXAllocationHeader size must be less than 16 bytes. ...
The following errors occur when the user quits a Launch On session from the editor:LogPlayLevel: QAGame: [2017.06.20-16.26.03:085][292]LogScriptCore: Error: Script Msg: A null object was passed as a ...
Crash when creating a Niagara Emitter Another CrashReport: [Link Removed] Not sure if regression because the process to enable Niagara in 4.15 seems to be different than in 4.16, and I'm not sure ...
This is a top trending crash in the 4.16 release. This may be a regression from 4.15. Additional information is currently unknown. Users have not provided any details. ...
This is a Mac cooking for iOS commandlet crash that has occurred occasionally for some users in 4.16. Example Command Line (PII removed)/Users/---/Desktop/---/---.uproject -run=Cook -NoLogTimes -T ...
Enabling the Tango plugin on Linux causes the editor to crash on restart. Regression: No - Tango plugin not available in 4.16.3 (CL 3561208) ...