In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...
I would like to be able to do the following blueprint code in python. [Image Removed] The getDataTableRow function is not exposed to python. Engine\Source\Editor\BlueprintGraph\Private\K2Node_ ...
In a material function, after adding a scene depth node and applying it to the Output Result node a warning pops up. This warning is Only transparent or postprocess materials can read from scene dep ...
If you make a Blueprint Macro Library that derives from UObject you are then unable to use any functions that require a WorldContext, like Delay. This is because the WorldContext cannot be assumed l ...
When creating a new actor at run-time through code, it's possible for RPC function to be called before the new actor's BeginPlay is called. ...
As an example, if a user sets a material variable's default within a function library it will not save. The Variable will be set back to "None" after hitting the compile button. ...
Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...
It looks like the Functions Get Float Parameter, Get Vector Parameter, Get Actor Parameter, Get Color Parameter are listed in the API, but are not callable in a Blueprint. ...
Possibly related to [Link Removed]. This affects Static, Stationary, and Movable point lights when upgrading a project from 4.18 to 4.19.2 or Main (tested in CL 4101872). If you click the "Reset to ...
Raytracing shadows and light reflections not appearing in render target Tested in: 4.22.3 CL#7053642 4.23.1 CL#9631420 4.25 CL#10730208 ...