This is not explicitly a regression from 5.0.3. In 5.0.3 the component variable is set to public with instance editable by default and can not be changed. Tested in //UE5/Release-5.0 CL20979098 Any ...
If the user creates an animation in UMG the animation preview will play the entire visible timeline when the user clicks play (not just the part of the time line that has animations). ...
Editing an array of gameplay tags on a component belonging to an actor instance can lead to a crash. There are inconsistencies with how the Gameplay Tag Editor widget behaves:Array of gameplay tags ...
When the next/previous navigation settings of a widget are set to Stop, pressing Tab or Shift+Tab still result in the next/previous widget gaining focus. Note: In the attached project, all Navigati ...
Unable to bind float variables to certain properties in Widget elements. You are able to bind Structure floats if needed as a workaround. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#183 ...
If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...
The thickness of the border relative to the widget it's in changes when zooming the widget designer in and out. ...
The root of the widget hierarchy does not appear to accept bindings for its tooltip setting. Video provided demonstrates the issue. ...
Text UMG isn't showing up on HTML5 when it's packaged and ran on the browsers. This has only been seen on HTML5 so far. ...
A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...