When the user enters immersive mode by hitting f11 and then opens the material editor, (which opens tabbed in the editor underneath the immersive display)The engine crashes when hitting attempting t ...
Setting a UCLASS() macro with the "HideCategories" property will updated after a hot reload but after closing /reopening the editor the hidden category will be visible again. ...
If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...
Behavior Trees cannot be saved if the Blackboard assigned to it was opened before opening the Behavior Tree from the Content Browser. Reproduced in 4.8.3 binary, 4.9.2 binary, 4.10 Preview 3 binary ...
Graphics failure when pasting code for a BP node into Color Picker Hex field Does not occur in 4.8.3 ...
Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...
When applying a Landscape Layer Coordinate to a Base Texture and a Displacement Map Texture, the two textures do not line up correctly on a tessellated landscape. When reproducing this I noticed in ...
A licensee requested this ticket be entered as a bug report. The pivot vertex snapping functionality has changed and no longer functions as it did in prior versions of the engine. Somewhere the key ...
Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor. In 4.8, the editor crashes immediately upon changing that value, with no crash report. In 4.6 and 4.7 Pre ...
Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...