Screen Space Reflections have a visible lag on opaque materials compared to transparent/additive materials. See [Link Removed] ...
Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...
Licensee reports log spam when running editor in -game mode, complaining that a SpeedTreeImporter plugin object can't be loaded. This would be because some UObject defined by the SpeedTree editor p ...
When mesh reduction results in a section becoming empty, the material slots are incorrectly assigned. e.g. if section 0 gets removed due to it having no triangles after reduction, then its material ...
Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...
ControlRig doesn't work as expected because I can't pass an Enum from AnimBP to ControlRig. If it is a RigElementKey of Struct instead of ERigElementType, it works normally. This is the current wor ...
[Link Removed] Licensee is using the chunk downloader. On Shutdown method of their GameInstance, they call FChunkDownloader->Finalize. When they quit the game (Alt+F4) during a chunck download an a ...