Licensee reports log spam when running editor in -game mode, complaining that a SpeedTreeImporter plugin object can't be loaded. This would be because some UObject defined by the SpeedTree editor p ...
When mesh reduction results in a section becoming empty, the material slots are incorrectly assigned. e.g. if section 0 gets removed due to it having no triangles after reduction, then its material ...
Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...
[Link Removed] Licensee is using the chunk downloader. On Shutdown method of their GameInstance, they call FChunkDownloader->Finalize. When they quit the game (Alt+F4) during a chunck download an a ...
This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...
From the UDN ticket: When using MaterialExpressionLandscapeLayerBlend with material attributes as inputs, the output material attributes have wrong sizes: ie output Normal attribute cannot be conve ...
In FEditorFileUtils::SaveCurrentLevel, we set the default return code as true (success) before checking validity of the current level or seeing if PromptToCheckoutLevels is successful. If we're unab ...
You can use the "Spawn Emitter Attached" function as a work around ...