Logic error in TRange::Difference causes crash when you Trim and Preserve Left/Right and unbounded Attach section in the sequencer

UE - Anim - Sequencer - Aug 1, 2024

TRange::Difference function does not handle bounds correctly, causes crash in the sequencer when "Trim And Preserve Left/Right" is used in the user's example project. User provided a potential fix: ...

iPadPro2 Splash Screen distortion on app Launch

UE - Platform - Mobile - May 7, 2018

iPadPro2 splash screen distorted on app launch. Looks like there is a fix for this in FN branch that can be brought over. Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSAppDelegate.cpp http ...

Fix textureLOD for PowerVR workaround

UE - Platform - Mobile - Mar 9, 2015

https://forums.unrealengine.com/showthread.php?61511-A-few-questions-in-regard-to-texture-compression-reflections-and-deployment&highlight=powervr This code was added back on 8/2013, changelist 178 ...

[Feature Request] Blueprint Editor: Request to make order of Blueprint variable categories in Class Settings (Details tab) match the order of Blueprint variable categories in the My Blueprint tab.

UE - Gameplay - Blueprint Editor - Oct 30, 2017

The order of variable categories in the My Blueprints tab does not match the order of the variable categories in the Details tab when Class Defaults is selected in the Blueprint Editor. This is most ...

Using LOD for Per-Poly collision doesn't work

UE - Simulation - Physics - Aug 11, 2016

When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process ht ...

"Move selected actors to level" will move all foliage currently opened when a AInstancedFoliageActor is selected

UE - World Creation - Worldbuilding Tools - Foliage - Aug 13, 2019

From UDN https://udn.unrealengine.com/questions/518184/move-selected-actors-to-level-will-move-all-foliag.htmlWe've noticed a very dangerous behavior when moving actors from one level to another. If ...

Stationary Directional Lights not Rendering Dynamic Shadows on Mobile

UE - Platform - Mobile - Jan 21, 2016

As the title suggests, dynamic shadows on mobile when using a stationary directional light are not appearing at all when deployed to the device or when viewed in the mobile previewer. The odd part ...

Steam Overlay does not show in Win64 Shipping builds when run outside of Steam

UE - Networking - Nov 11, 2015

Steam Overlay does not show in Win64 Shipping builds when run outside of Steam. The Steam client can be running, but unless the .exe is opened through Steam itself, the Overlay will not appear. Note ...

Reimporting creates new Material Slots instead of overwriting.

UE - Editor - Content Pipeline - Import and Export - Jun 25, 2014

CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION:                              Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...

Editor crashes when importing 4.5.1 project to 4.6

UE - Gameplay - Blueprint - Dec 9, 2014

The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in a ...