This is a common and longstanding Mac crash that has occurred since at least 4.11 and affected more than 40 users. Users have not provided any descriptions of their actions when the crash occurred ...
A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...
When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if comp ...
When duplicating an actor that has foliage placed on it (i.e. the table in the basic level with starter content), the editor will crash. Found in 4.11 Preview 7. Reproduced in Main CL 2894512 Thi ...
Pressed and Normal Padding appears to have no affect on buttons in UMG ...
Fix Up Redirectors does not affect redirectors within renamed folder. ...
Notifies near the start of an animation do not trigger when played through slots with either the PlaySlotAnimationAsDynamicMontage or with a Montage. There could be other instances of this, but the ...
Using a material element with Apex cloth will override the morph targets so that they have no effect. This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optim ...
Behavior Trees cannot be saved if the Blackboard assigned to it was opened before opening the Behavior Tree from the Content Browser. Reproduced in 4.8.3 binary, 4.9.2 binary, 4.10 Preview 3 binary ...
Collision View modes, such as Player Collision and Visibility Collision, do not work with Instanced Static Meshes. Regression?: No This also occurred in 4.18 ...