The motion controller component does not appear to update it's location if was created in a C++ project. regression: This appears to work as expected in the 4.21 release of the engine ...
Noticing that we do not hear audio when rendering out TM-TrackEvaluation. Oddly this doesnt happen with SubwaySequencer content. Regression: No this occurs with our content in 4.21 as well. ...
SetHitResultFromShapeAndFaceIndex calls if(PxMaterial* PxMat = PShape->getMaterialFromInternalFaceIndex(FaceIndex)) { OutResult.PhysMaterial = FPhysxUserData::Get<UPhysicalMaterial>(PxMat->userD ...
Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...
There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...
Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...
ActorAction Blutilites are showing all pins inside a function. This does not happen with editor callable custom events. Also occurring in Main/4.21 CL #4221482 ...
Niagara translucency sorting mode doesn't apply to a particle set to be GPUCompute Sim. Found in 4.20 CL# 4302132 and 4.21 CL# 4348893 ...
Wireframe View mode only rendering in Left Eye. Was working pre rendering-refactor (4.21) Confirmed in 4.25 MAIN @ CL 10730208 ...