There seems to be a noticeable difference with the temporal AA sharpness in 4.13. This was confirmed by setting Temporal Sample count and sharpness with the same settings in a 4.12 project. A side b ...
Licensee notes issue with csgRebuild and proposes a reasonable fix. ...
Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...
In Persona, the Removed Bones array does not update until the user reopens Persona. I wasn't able to reproduce this issue in Release-4.14. ...
I've only had this happen once. ...
If shot track ends short of the Master Sequence length, all actors return to default state. This becomes an issue when you need the actors manipulated in Shot 1 to maintain their "end state" into s ...
Decals are no longer rendering correctly with PixelNormalWS plugged into the Emissive or Base Color input. ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...
There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...
Play rate track does not work when using CreateLevelSequencePlayer Regression: YES Worked: 4.12.5 CL:3039270 Broken: 4.13.1 CL:3142249 ...