The IsOverInteractableWidget() function in UWidgetInteractionComponent does not correctly indicate when it is over an interactable scrollbar

UE - Editor - UI Systems - Dec 15, 2016

The scroll bar in a scroll box does not currently indicate that it is interactable. The UWidgetInteractionComponent::IsOverInteractableWidget() function returns true if it is over a button, but retu ...

SkelMesh Component > Anim Class does not handle identical AnimBP names

OLD - Anim - Dec 15, 2016

Blueprint SkelMesh Component > Anim Class does not handle identical AnimBP names. Some background is that the identically named ABP was retargeted to the Headless mannequin in this project. Workar ...

skeletal mesh cannot use async scene

UE - Simulation - Physics - Dec 15, 2016

Since the option to use Async Scene with Mesh and CapsuleComponent appears under "Physics" in the Details Panel of a skeletal mesh, the ability to select these options is expected. Currently both bo ...

Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport

Tools - Dec 15, 2016

In the Static Mesh Editor Viewport, hitting "F" for Focus results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether. Regression: Yes ...

Suspension CoM calculations don't update with mass.

UE - Simulation - Physics - Dec 15, 2016

UWheeledVehicleComponent calculates the Suspension settings only when the physics state is first created. When CoM is set through the editor, the vehicle is constructed with the appropriate offset ...

Renaming gameplay tag back to its original name removes it from Tag List

UE - Gameplay - Dec 15, 2016

In the Gameplay Tag List, renaming a tag, and then renaming it back to the original name, will remove it from the list. ...

Auto Reimport crash with some file paths

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...

Description on Gameplay Tag Query isn't visible when the blueprint is reopened

UE - Gameplay - Dec 14, 2016

In the Gameplay Tag Query variable, the description the user provides doesn't remain visible in the Default Value when the user closes and reopens the blueprint (though the information is still save ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Translating sockets in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. ...