In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...
The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...
A licensee wants to enforce YFov constraint for a game project by setting AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in the config. However during playing the sequence, the value of AspectR ...
[Link Removed] Looks like a few issues when using FCPXML:Export is using expanded shot framesImport is off by one on the cut in frameWould be nice to default to Sequence Data on the Data Source opt ...
Images in a sequence path for an Img Media Source are not updating without restarting the project. Changing the path itself appears to work as expected. Tested in versions 4.22.3(CL 7053642), 4. ...
Camera cut warmup does not take into account the shot's camera cut track when rendering from the master sequence. Rendering the shot alone will, however. ...
[Link Removed] Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 ...
Changing Class for Spawnable objects in Level Sequence did not have any impact on Possesable objects in Subsequence. It's still referencing the previous Class. Also found in Release-5.4, CL: 329753 ...
Description: In Unreal Engine 5.4, when recording camera movements using the Take Recorder with the "Record Sources Into Sub Sequences" option turned off, significant viewport freezing and performan ...
When "RBF Interpolation" is enabled in the Groom settings, applying an Animation Sequence to a Skeletal Mesh that animates at a position far from the world origin causes the bound Groom shape to bec ...