The UMG Editor's text component will not save the text field if it only contains spaces. This can hinder projects that need to get the distance of a space, as with the case linked with the Additiona ...
This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...
Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping. If no Nativization options are enabled, it packages fine, without having to build CRC. ...
Removing a variable from a blueprint that a data asset is based on will prevent that data asset from being opened. ...
When attempting to move a folder 1 that contains a level/map to another folder 2, a duplicate of the folder 1 containing the level will be generated in folder 2 while the level and original containi ...
Reports that a UE4 project launched on French or German Windows 7 is not automatically correctly setting the culture from the OS' setting. Can probably install French or German support for a copy o ...
User report: With 4.15 using only auto generated LOD's static mesh LOD levels can't share computed lightmaps anymore. This cause severe memory increase and it's making lightmass build times way slow ...
The FRawInputDeviceConfiguration struct is not exposed so attempting to define custom raw input device configs fails with unresolved external errors when using: FRawInputDeviceConfiguration newConfi ...
F1 key binding cannot be changed, changing it from its default does not actually undo the key binding for documentation No regression has been done for this issue ...
While using an access specifier for a function that is set to private, does not run the function, but it can be placed into another BP with no warning appearing when the BP is compiled. This issue ...