Calling UpdateInstanceTransform on a HISMC with a transform only containing rotation or scale would not update the transform at runtime or cooked. ...
Unable to package a CPP project with Bitcode enabled "the github branch uses' GitDependencies' which downloads additional files such as the physx file in question which has the problem" mac/Bina ...
This behavior seems to occur only for spawnable. The licensee wants the renaming behavior to be consistent. ...
Lightmass.exe SampleVolume.cpp seems to generate VolumeLightingSamples correctly. After that, import processing is performed with Lightmass.cpp ImportVolumeSamples (), but it seems that it is not i ...
Render Target is Jittery and Blurry When Used with a Scene Capture Component. Found in 4.23 CL# 8386587, 4.234 CL# 8748719 This is a regression. ...
Clicking and holding anywhere on the editor outside the viewport when PIE causes a crash. The AudioRendering thread throws the following assert: Assertion failed: FreeClipIndex < PlayingClipsPool_Au ...
This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...
When a project is set to use a fixed frame rate via the Project Settings it is uncapped when played in editor. Found in 4.24 Preview 2 CL#10091930 Reproduced in 4.25 Main CL#10298106 ...
Before we were able to request CTRL+ALT+F11 while debugger is paused, then resuming the debugger (F5), LivePP was kicking, rebuilding before really unpausing the debugger. Now, if I want LivePP to ...
After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...