Selecting Visual Studio 2017 as the preferred Source Code Editor in the Editor Preferences window only sets that preference for the current project, instead of making it a setting for any project us ...
Some users are finding the result of an interp speed of 0 for the FinterpTo node to be unexpected. The reasoning expressed is that if the speed is equal to 0 that there should be no change. This would ...
If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...
Startup movies don't seem to play on OculusLoading ShooterGame on 4.15 in a standalone game from the command line plays the intro movie audio, but I just get a black screen forever and it fails to l ...
Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive" Note: Appears to be a regression (worked in 4.15.1) Error example: UATHelper: Packaging (Windows (64-bit)) ...
Back ground blur causes crash on iphone 5 (NOT iPhone5 c or iPhone5 s ) ...
When a BlueprintCallable function returns an array of classes, packaging will fail if Nativization Method is set to Inclusive. ...
Install daydream app message does not always pop up if the user cancels the pop up a couple times ...
Physics Constraint Angular Limits can be violated using Leap Motion controls User Description: Door is hanging on a Physics Constraint. Closed/opened door wobbles when attempting to violate angul ...
When using the Auto Scalability feature either through the Editor or through the console command, 'scalability auto', the settings default to Epic quality. Not that there are Macs out there that ca ...