No user comments in crash group 48 bool UEditorBrushBuilder::EndBrush( UWorld* InWorld, ABrush* InBrush ) 49 { 50 //!!validate 51 check( InWorld != nullptr ); ...
SubwaySequencer is crashing when launching in standalone game Reported here originally:シーケンスの再生に関して ...
User reporting crash with a specific setup using Lit Translucent FX Clouds and a Day-Night Setup running on a Timeline from Level Blueprint. [Link Removed] 4.8 BUGG: [Link Removed] 4.9 BUGG: [Li ...
Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...
"It seems that deallocation of TLazySingleton<FInternationalization> causes unhandled exception. If DISABLE_LAZY_SINGLETON_DESTRUCTION=1 is provided - the build completes successfully" ...
This is a trending crash coming out of the 4.18 Previews. User Descriptionstrying to use media framework in mpseemingly random crashes, mostly when interacting with blueprint editorctrl drag float ...
"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...
Reported alongside UE-220009 Context: Some ActorComponents can schedule end-of-frame work which UWorld executes later in the frame in UWorld::SendAllEndOfFrameUpdates(). By-design it appears that i ...
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