GenerateKDopAsSimpleCollision() clamps vertices that are close to the origin which results in inaccurate primitives

UE - Gameplay - Nov 10, 2015

When DOP simplified collision is generated for a mesh that has vertices that are close to the origin, part of the function till clamp any values between -0.5 and 0.5 to be 0.5 which will cause the r ...

Setting location of Child Actor inside of OnConstruct causes the ChildActor to leave behind non-referenced instances

UE - Gameplay - Feb 10, 2016

If the ChildActorComponent on a mesh is attached to a component and then has its location set in the OnConstruct function, it'll leave behind non-referenced instances of itself. This is most apparen ...

Real-Time Collision for Spline Mesh Not Working in Packaged Game

UE - LD & Modeling - Terrain - Landscape - Feb 23, 2016

When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game. Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 28772 ...

Packaging for DLC with plugin multiple times causes failure due to file path length

When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...

TUnion copy constructor causes the editor to assert due to Unrecognized TUnion subtype

UE - Foundation - Core - Mar 15, 2016

The TUnion copy constructor causes the editor to toss an assert due to it claiming that the passed in TUnion is of an Unrecognized TUnion subtype. ...

Collections reset when the engine upgrades project

UE - Editor - Content Pipeline - Content Browser - Jul 8, 2015

When you upgrade your project to a new version of the engine, your Collections are deleted from the Collection setting. ...

Split screen causes artifacting to occur in packaged projects when using UMG

UE - Graphics Features - Apr 21, 2016

If the user is using the split screen feature and adds a widget to the screen of each player, this can cause what looks like a failure to completely update everything on screen causing a weird artif ...

Has Any User Focused Descendants returns true even if all children have been removed

UE - Editor - UI Systems - Apr 25, 2016

HasAnyUserFocusedDescendants returns true even when all children have been removed. ...

Tags do not appear to save correctly when actors are copy and pasted

Tools - Apr 21, 2016

If the user adds a tag to the third person character blueprint with in the blueprint itself and then adds other tags afterwards using the details panel that is given when selecting an actor in the s ...

Draw as Box Image size is set by currently selected widget when using the same material

UE - Editor - UI Systems - Apr 25, 2016

The image size is set for all widgets using the same material are set to the widget that is currently selected ...