Under certain conditions, the material compiler appears to detect errors where there are none. I debugged the particular case of the RGBtoHSV material function with JonathanL, and we believe that th ...
https://udn.unrealengine.com/questions/437463/%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%81%AE%E3%82%B5%E3%83%A0%E3%83%8D%E3%82%A4%E3%83%AB%E3%81%8B%E8%A1%A8%E7%A4%BA.html ...
Calling SetActorLabel in construction script will cause a crash. Also occurring in Main @ CL 4235929 ...
It seems that cloth simulation doesn't work correctly on 4.20 if Compute Skin Cache is ON. We can easily repro it with Content Example [Link Removed] Is this by design? ...
In PC ,RHICreateTargetableShaderResource2D will create SeparateTarget and ShaderResource, and after basepass resolve depth from TargetableTexture to ShaderResourceTexture. But in mobile preview, ...
The reason is simple, the actor names is not the same as the metadata name: [Image Removed] ...
Offline save games don't work on Apple TV, (in fact all file operations fail) because Apple has decided that you can't store anything in the NSDocumentDirectory anymore. The fix is to replace occurr ...
This does not occur except for Camera actors. ...