Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs

UE - Gameplay - Blueprint - Feb 7, 2015

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...

Foliage instances are not included when exporting a scene to FBX

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...

Editor freezes when rendering directly to C:\ from Sequencer

UE - Anim - Sequencer - Aug 24, 2016

Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...

Skylight does not honor the Visibility settings when hidden

UE - Graphics Features - Sep 19, 2016

The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...

Undoing In Blueprint Editor Clears Component Selection

UE - Gameplay - Blueprint - Apr 25, 2016

When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...

Packaged HTML5 games are showing up in only a quarter of the screen display

UE - Platform - Mobile - Oct 14, 2016

HTML5 projects, once packaged are not showing up properly in the browser window. They're about a quarter of the size they should be. This does not happen in launch on, only package. This does not h ...

Blueprint Node Typo for "Get Bone Position and Orientation'

Docs - Samples - Sep 24, 2015

"Position" is misspelled for the node: "Get Bone Position and Orientation" It is currently spelled, "Postion." ...

Source Control: Some Perforce operations do not use the specified P4Changelist argument

Tools - Sep 26, 2016

While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execu ...

Additive BSP Selections Acting Grouped after Building Geometry

UE - LD & Modeling - Modeling Tools - BSP - Sep 14, 2016

After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...