The layer option for grid panels do not appear to be having an effect on draw order

UE - Editor - UI Systems - Feb 1, 2016

It appears that users are unable to order widgets within a grid panel so as to set what widget that would like to be in the front. The layer option in the details panel says that it affects draw ord ...

Clear Timer node does not stop a looping timer

UE - Gameplay - Feb 16, 2015

Setting a Clear Timer node does not stop the named function from firing. ...

Bloom artifact showing in splitscreen settings

UE - Graphics Features - Jan 15, 2015

There is a bloom artifact at the top of the bottom player's screen. ...

Right eye blinks when using VR preview with the oculus rift

UE - Platform - XR - Jan 21, 2016

If the user uses the VR preview (not standalone) the right eye will blink black. ...

Setting multiple identical actors to replicate movement will crash on PIE with multiple players

UE - Networking - Jan 28, 2015

If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...

Blueprint actor variables defined in code cannot be set in the editor

UE - Gameplay - Blueprint - Jan 28, 2015

After creating a class in VS and creating a blueprint based on the class. Setting the actor variable in the BP's defaults tab does not save the setting. Instead it will show as none when trying to ...

If child actor component is already also overlapping something it's parent will not fire off an overlap event

UE - Gameplay - Jan 11, 2016

If the a blueprint has an overlap event and that blueprint has a child actor component with an overlap event then the child can stop the parent from firing off an overlap event if the child also ove ...

Setting World to Meters in the World Settings to a large number will cause the console to show incorrectly in VR

UE - Platform - XR - Jan 4, 2016

If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...

Rotation on player starts does not appear to replicate for clients

UE - Networking - Dec 30, 2015

If a player places multiple player starts into a level and rotates them the server will be rotated as expected when spawning in, however the following clients that spawn in will not be rotated. ...

Uasset causes editor to crash when opened/right clicked

UE - Gameplay - Blueprint - Oct 21, 2014

Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...