Level Lighting Quality Missing from World Settings

UE - Graphics Features - Oct 17, 2016

If you open the world settings, the level lighting quality is missing. This is a regression from 4.13.Note The setting was included in main CL 3149070 ...

Light min roughness set to 0 will create black artifacts on materials with negative roughness value

UE - Graphics Features - Aug 9, 2016

Any light's min roughness setting creates black artifacts with materials who have a roughness value less than 0. The min roughness must be =< 0. ...

Modifying Notify Properties no longer updates the NotifyName in Blueprints with custom GetNotifyName function.

UE - Anim - Gameplay - Feb 13, 2025

If after placing a notify on an anim sequence timeline you modify a property that is used in the GetNotifyName function of a blueprint notify in engine version previous to 5.5 (5.4.3 for example) th ...

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid

UE - Gameplay - Blueprint - Feb 7, 2015

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...

Point Light Stationary Causes Shadow Jitter at a Distance

UE - Graphics Features - Sep 27, 2016

The Point Light Stationary displays reveal a shadow jitter when viewed at a distance. Comparatively the other lighting displays do not have the same result when viewed from a distance. This appears ...

Transform pins change on function duplication (Pins become pass by reference )

UE - Gameplay - Blueprint - Jan 12, 2018

The input transform pins for the node "Compose Transforms" become pass by reference pins when provided in a function that is duplicated. ...

Collapsed graph name is displayed next to local variables instead of the function name the local variable is within

UE - Gameplay - Blueprint Editor - Apr 28, 2017

When working within a collapsed graph, the Local Variables section of the Blueprint tab displays the name of the collapsed graph instead of the name of the function the Local Variables (and collapse ...

Blutility context menu popup shows all pins inside function

OLD - Anim - Jul 23, 2018

ActorAction Blutilites are showing all pins inside a function. This does not happen with editor callable custom events. Also occurring in Main/4.21 CL #4221482 ...

ForLoop used inside BP Function Library always returns 0 index when used in a Construction Script

UE - Gameplay - Sep 18, 2018

Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...

Lighting not building in sublevels using Resave Packages

UE - Gameplay - Aug 17, 2018

Licensee found that running the resavepackage commandlet that sublevels who's lighting was built were not saving the changes. ...