Using MotionMatching with a PoseSearchSchema with a Trajectory grouping. The query gets rotated to match the capsule/mesh component instead of the offset root/actual location of those bones/trajecto ...
When View Changelists window is opened, users are reporting slowdowns from actions such as moving actors (external actors). ...
GPU Lightmass does not support bounce lighting from landscapes, but CPU Lightmass does. ...
After assigning Keyboard Shortcut for New Editor Window (PIE) as "F3" and returning to Viewport and selecting "F3" to open New Editor Window (PIE), continuing to repeatedly press F3 results in the e ...
This problem did not occur in 4.27.0. Animation is not output when outputting a hierarchical structure. Actor(A) ┗Actor(B) ┗Actor(C) This is how the attachments are registered, and the ke ...
When exporting from SpeedTree with LODs + billboard, It seems that a warning is issued by including a material used only by Billboard. Is there a way to deal with it? ...
This issue seems to occur due to the client keeping the NetGUID for the class/object, while the server will clean up this NetGUID during travel. When the client sends the class and its NetGUID as pa ...
If a player on a dedicated server attempts to possess a feshly spawned pawn, the blueprint must have an unpossess node just before the possess node to be able to possess the pawn. This is not the ca ...
ULocalPlayerSaveGame::AsyncSaveGameToSlotForLocalPlayer was designed to properly support multiple in flight requests at the same time, but the current code does not work correctly and this can cause ...