Moving from "float" to "FGameplayAttribute" is causing a test to fail. ...
Oculus Rift motion controllers aren't visible and don't respond to button input from the controllers in Collab VR. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10387632, 4.25 Main CL# ...
This problem seems to occur because Rotation is not taken into account when calculating Weight. I have confirmed that it can be solved by calculating the rotation as follows.float ULandscapeCompone ...
When using the Trigger Route node, if Value 0 is a non-zero value and Value 1 is a zero value, the output "pops" on set. [Link Removed] ...
Whenever launching the UE5 Editor, it rebuilds the navmesh on the first map it opens. Reopening the same map again will not cause the navmesh to be rebuilt. It seems that the first time the map is o ...
Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...
Sometimes on the first launch of the game after install, the launch image will be a cropped portrait drawn in landscape orientation, on the left side of the screen, with the top and bottom getting c ...
When double-clicking on an interface function call within a blueprint, the expected behaviour is that it will take you to the implementation of this function. However, it currently does nothing. ...