Ensure when closing PIE during Level Sequence playback with spawnables in a streamed level

UE - Anim - Sequencer - Nov 16, 2020

When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor.  ...

Commonly used blueprint conversion functions should be promoted to top level category

UE - Gameplay - Blueprint - Nov 16, 2020

Many useful blueprint utility nodes are buried in the Utility category and are not very discoverable by users. This leads to them choosing other nodes that are much less convenient and efficient. Th ...

Transform gizmo behaves incorrectly in the Blueprint editor viewport if multiple child components are selected and their parent component is rotated 90 degrees around Z.

UE - Gameplay - Blueprint Editor - Nov 12, 2020

When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to th ...

DisplayName Metadata tag is not used in the SCS editor or the My Blueprints window

UE - Gameplay - Blueprint Editor - Nov 12, 2020

This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...

Actor Enable Collision does not affect ISM

UE - Simulation - Physics - Nov 12, 2020

The problem was reported via UE Bug Submission. I was able to repro with their provided test project. ...

When setting in PreviewGameLaunguage, the package application always adds "culture" to the argument

UE - Editor - UI Systems - Localization - Nov 12, 2020

Whenever packaging project from Launcher with a PreviewGameLanguage set, the culture="preview language" is added to the UE4CommandLine.txt file. Can avoid this issue by setting "None" in PreviewGam ...

"Get Sense Class for Stimulus" node doesn't return AISense class when using "Make AIStimulus" struct as input

UE - AI - Perception - Nov 11, 2020

This issue was reported by an user. I reproed the issue and created this Jira ticket for the user. User was trying to to add values to the 'Stimulus' struct coming straight out from 'On Target Perc ...

Landscape grass ignores the scale of the parent actors

UE - LD & Modeling - Terrain - Landscape - Nov 11, 2020

DrawScale = Landscape->GetRootComponent()->GetRelativeScale3D(); ↓ DrawScale = Landscape->GetActorScale3D(); Changing as above will solve the problem. Output log displays this warning: LogPhysic ...

Compiling with VS2019 16.6 later causes garbled characters in output window

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 10, 2020

Using old behavior by applying true to NMakeUseOemCodePage property solves this issue.  in VCProject.cs​// Project globals (project GUID, project type, SCC bindings, etc) { VCProjectFi ...