Note: I also tried with different variables names and property redirects. It's also hits and misses. I tried with a bool and an integer. Only the integer will convert but not for all instances.. ...
in the function FinalizeVirtualTextureFeedback, the micro "USE_DBUFFER && MATERIALDECALRESPONSEMASK" returns true on mobile forward, while there is no DBUFFER on Mobile forward obviously. This takes ...
Packaged game without IOStore never hits this error. ...
Tagged bindings aren't deleted when their object binding is deleted in the sequence. ...
When reimporting a Skeletal Mesh that has LODs generated via the reduction tool, the editor will crash if the Skeletal Mesh Simplifier plugin is disabled. This issue was originally reported on th ...
Renaming a renderer in a parent emitter reverts the name of the renderer in the child emitter. ...
When loading a new level via the Open Level node in Blueprints, the World Settings do not update the Applied Reverb Effect. When trying to reproduce the issue in 4.25.4, issue did not occur (the r ...
Niagara components don't null check their tick functions, and can cause a crash as a result. Compare to UParticleSystemComponent::TickComponent which does. It's fairly common in the engine to pass n ...
When renaming a folder with empty folders inside of it, the empty folders are removed. This issue is occurring in Perforce //UE5/Main @ CL 15655697 This issue is occurring in Perforce //UE4/Ma ...
In 4.26.1, if you remove the collision module from NiagaraSystem, the Precompile will not occur. ...