Crash inside GetActualComponentTemplate() during Blueprint nativization.

UE - Gameplay - Blueprint - Nov 15, 2017

Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...

Initial Seed value on Random Stream node has no affect

UE - Gameplay - Blueprint - Nov 16, 2017

When using a Random Stream variable to populate a Random Integer in Range from Stream, the Initial Seed value has no affect on the random integer selected. Workaround: Using a Seed Random Stream or ...

Exclusive Nativization Method will nativize unselected struct blueprints

UE - Gameplay - Nov 20, 2017

When the Project Nativization method is set to Exclusive, packaging the project will cause any struct blueprint (UUserDefinedStruct asset) to be nativized, without actually setting nativization on t ...

Mouse cursor does not disappear when widget has focus

UE - Editor - UI Systems - Nov 20, 2017

THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...

Physics object bounces around erratically when interacting with moving/rotating object

UE - Simulation - Physics - Nov 20, 2017

Physics object bounces around erratically when interacting with moving/rotating object. In the test project you will see multiple instances; some will not behavior erratically but many will. The li ...

Custom Widget does not change cursor settings

UE - Editor - UI Systems - Nov 20, 2017

When you are using a Custom Widget, changing the cursor setting does not change cursor during PIE or packaged games. only changing the cursor options in the original widget fixes the issue. This iss ...

Skeletal Mesh scales incorrectly if RigidBody node is used in Animation Blueprint, then the character blueprint is scaled

OLD - Anim - Nov 27, 2017

Skeletal Mesh scales incorrectly if RigidBody node is used in Animation Blueprint and then the character blueprint is scaled. If the character blueprint is scale to extreme sizes (3.0) the effect i ...

Actors Do Not Remain Attached When Sequence is Saved and Reopened

UE - Anim - Sequencer - Nov 27, 2017

Link to youtube video of workflow: (Link can also be found in UDN post) [Link Removed] Spawned actors do not stay attached following the method above when the Sequence is saved and reopened ...

Level remains dirty after saving when using instance static mesh and enabling World Composition

Tools - Nov 28, 2017

If world composition is in enabled and an instance static mesh actor has been added to the scene the level will remain dirty after compiling. ...

Crash when BP_LightStage SkyLight Cubemap Resolution changed by spinning value

UE - Graphics Features - Nov 28, 2017

Engine crashes when the value in the Cubemap Resolution for the SkyLight component in the BP_LightStage is changed by spinning the value. This asset is found within the Advanced_Lighting map of a B ...