ContentExamples crashes on Mac Metal when pressing the button for Example 2.3 in UMG.umap

UE - Graphics Features - Jan 19, 2017

When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...

Deleting a Virtual Camera Actor disables Gamepad Input across Editor

UE - Virtual Production - Tools - Virtual Camera - Jan 6, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Issue seems to occur when the Virtual Camera actor is fully initialized? If Editor is res ...

Server crashes when client connects after Server has reloaded a sublevel with a deleted actor

UE - Networking - Jul 13, 2017

UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...

Deleting reference variable will result in unusable picker appearing on resolve nodes

UE - Gameplay - Blueprint Editor - Feb 11, 2019

REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...

It is possible to rename a Function Output the same as a Local Variable, which causes a compile error

UE - Gameplay - Blueprint - Apr 15, 2015

It is possible to rename a Function Output the same as a Local Variable, which causes a compile error: Error Internal Compiler Error: Tried to create a property TestVar in scope NewFunction_0, but ...

Nativize Blueprint Assets causes build to fail if a function has an open input for a button reference

UE - Gameplay - Blueprint Runtime - Sep 8, 2016

Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprin ...

Reimporting an FBX file via the import button does not make the import options appear

Tools - Nov 28, 2017

Reimporting an FBX file via the import button does not make the import options appear. Instead of allowing the FBX to reimport with new options, the FBX just re-imports. This issue is a regression. ...

Starter content won't appear if created new C++ project with the same name as a deleted C++ project

UE - Editor - Workflow Systems - Dec 14, 2021

Created a C++ project with starter content and then deleting the project and making another C++ project with starter content with the project name the same as the previous project causes starter con ...

Deleting a large number of unused variables from blueprints forces desktop to windows 7 basic mode until editor is closed

UE - Gameplay - Blueprint - Mar 30, 2015

Deleting a large number of unused variables from a blueprint forces the editor into windows 7 basic mode until the editor is closed. ...

When using Oculus Go or Gear VR the camera resets along with the controller when holding the home button

UE - Platform - XR - Mar 5, 2019

When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...