When a control is renamed after it has already been animated in a sequence, the control curve name map needs to be fixed up. Once it is fixed, selecting the control in the world will not map the sel ...
Crash using "Use Selected Asset from Content Browser" button on a Text widgets Font Material. ...
When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...
When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Issue seems to occur when the Virtual Camera actor is fully initialized? If Editor is res ...
UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...
REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...
It is possible to rename a Function Output the same as a Local Variable, which causes a compile error: Error Internal Compiler Error: Tried to create a property TestVar in scope NewFunction_0, but ...
Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprin ...
Reimporting an FBX file via the import button does not make the import options appear. Instead of allowing the FBX to reimport with new options, the FBX just re-imports. This issue is a regression. ...