[AI] Assert leading to crash in FRecastTileGenerator::AddReferencedObjects

UE - AI - Navigation - Dec 9, 2022

Licensee has reported a couple cases of an assert happening stemming from FRecastTileGenerator::AddReferencedObjects in a built game. They are limiting the MaxTileGeneratorTasks to 1. The crash occu ...

Type changes not detected by BP Diff tool

UE - Gameplay - Blueprint Editor - Oct 12, 2015

Type changes are not shown as differences in the BP Diff tool. Found on 4.9 by live user (UDN link in additional info URL). ...

BlueprintNativeEvents with no return value (void) cannot be overridden in Blueprints.

UE - Gameplay - Blueprint - Dec 22, 2014

BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...

App crashes when walking off the edge of the platform in QAEntry on tvOS and iOS

UE - Simulation - Physics - Oct 10, 2016

App is crashing when walking off the edge and the player ragdolls tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 Did NOT occur on SamsungS7_8344 ...

Animation Starter Pack IK Handles Not Moving

UE - Anim - Rigging - Oct 12, 2015

In the Animation Starter Pack for UE 4.9, The IK handles for the Mannequin's Skeleton do not move with the the rest of the joints in any AnimSequence. *See attached image. ...

Fire tower lights do not change when held down in StrategyGame on iOS

Docs - Samples - Aug 18, 2016

The fire tower charge effect is not working correctly on iOS. This was tested with an iPhone6S_6240 OS: 9.3.2 Does not occur on Android. Tested on Galaxy S7 ...

Set Relative Location on components does not replicate to clients

UE - Networking - Sep 2, 2015

Set Relative Location on components does not replicate to clients. Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715) ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

Lighting Channels Do Not Function with 78+ Lights on Actor

UE - Graphics Features - Oct 20, 2017

Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...

Texture Sample DI does not work on Niagara Parameter Collections

UE - Niagara - Nov 8, 2023

Texture sample DIs no longer work when used with Niagara Parameter Collections. This seems to affect Volume Texture DIs based on customer reports, but I have not confirmed this.  ...