Ignoring pawn collision makes it ignore mesh

UE - Gameplay - Jun 25, 2015

When ignoring the pawn capsule on a character, yet having collision on the mesh, you still fall through the world because it ignores the mesh collision settings. From User: It seems to be infuriati ...

Blueprint Viewport not updating until BP reopened

UE - Gameplay - Blueprint - Jun 25, 2015

Changing the Material on a Static Mesh Actor Blueprint is not updating in the BP Viewport until the BP is reopened. The Thumbnail updates immediately. [Image Removed] Also Reproduced in Main Prom ...

Engine Freezes Compiling Fmod Material

UE - Graphics Features - Jun 25, 2015

When Saving the Material shown below, the engine will freeze at 50%, no crash is generated but engine stays unresponsive (tested for 60 mins) and must be terminated via Windows Task Manager. [Image ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::PlayEditorSound() [editorengine.cpp:1887]

Tools - Jun 25, 2015

Modifying the code of the C++ Puzzle template in Visual Studio ...

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor

Tools - Jun 25, 2015

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...

Distance Field AO does not work below a landscape

UE - Graphics Features - Jun 25, 2015

This may be a limitation at the moment, but landscapes will block any AO generated from Distance Fields for anything that is below the landscapes surface. This can cause issues for anyone using a ca ...

Modifying collision via SetTile does not recreate physics state or mark it dirty to do so later

UE - Gameplay - Paper2D - Jun 24, 2015

It should probably mark it as dirty but not recreate until end of frame (or expose it as a param to the method) since procedural generation would be too slow otherwise. We should also offer a funct ...

Launch Game Crash with None Distribution Method in Cascade

UE - Graphics Features - Jun 24, 2015

When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...

The DefaultSceneRoot's tooltip claims adding a new scene component will automatically replace it as the new root, but this is no longer true

UE - Gameplay - Components - Jun 24, 2015

The DefaultSceneRoot's tooltip claims, "Adding a new scene component will automatically replace it as the new root", but this is no longer true in 4.8 and 4.9. Instead, the DefaultSceneRoot remains ...