Saving Widget Blueprints directly can put them in a bad state.

UE - Gameplay - Blueprint - May 26, 2022

The fixup code for repairing Widget bindings in UE5 assumes that a compile occurs first. However, saving the asset does not cause a compilation to occur. When we reload the asset and open it in the ...

Display Texture Atlases in Widget Reflector displaying incorrect tooltips

UE - Editor - UI Systems - Slate - Aug 3, 2023

Tooltips within Page 1 of the Texture Atlas Visualizer in Widget Reflector are displaying the incorrect asset. This issue is occurring in Binary //UE5/Release-5.3 at CL 26560699 This issue is occur ...

Moving a custom cusor (widget blueprint) to another folder after it has been set as the Default mouse can cause a crash

UE - Editor - UI Systems - Mar 2, 2015

Moving a custom cursor after it has been set as the default cursor will break the path being used and if the user tries to reset the path but selecting the widget again the editor will crash without ...

Setting a 3D widget's space setting to Screen instead of World while in split screen will cause major graphical errors

UE - Editor - UI Systems - Feb 10, 2015

Changing the 3D widget's space setting to screen instead of world in split screen causes major graphical errors as seen in the attached project. ...

Retainer Box's widgets will blend in incorrect space when retainer box uses material shader.

UE - Editor - UI Systems - May 8, 2017

Displaying the UMG content with a material shader will mean that it is drawn to an sRGB aware surface and thus blended in linear space instead of sRGB space (as widgets expect). In sceenshot-1.png t ...

Moving Widgets once produces multiple "Animatable Property Changed" Undo Transactions

UE - Editor - UI Systems - Jan 10, 2019

Moving Widgets produces multiple "Animatable Property Changed" Undo Transactions that appear to do nothing Similar to [Link Removed] Also occurs in //UE4/Main at CL 4702542 ...

ContentExamples: UMG Example 2.3 "blueprint" is lowercased

Docs - Samples - Jan 19, 2017

The word "blueprint" on stand 2.3 in the Content Examples: UMG map is lowercase, but should be capitalized ...

Run construction script on Drag set to False has no effect on Vector Variable that use "Show 3D Widget"

UE - Gameplay - Blueprint - Feb 24, 2016

If the user has the class defaults of their actor blueprint set for Run construction script on Drag to be false then the vector 3D widget will cause the blueprint to run the construction script anyw ...

Losing focus of blueprint component viewport prevents W,E,R from changing transform widget

UE - Gameplay - Blueprint - Aug 4, 2015

If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned. ...

Combo Box String widget doesn't change color via function

UE - Editor - UI Systems - Slate - Sep 24, 2019

Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...