Copied and Pasted tracks do not persist between editor session in UMG Sequencer

UE - Anim - Sequencer - Feb 6, 2019

Copied and Pasted tracks do not persist between editor session in UMG Sequencer Outside of //UE4/Dev-Sequencer this will result in a crash: [Link Removed] ...

Widget components added to characters added in a C++ template will not allow packaged builds to open

UE - Gameplay - Blueprint - Oct 19, 2017

When Widget components added to characters added in a C++ template When the build is packaged and you attempt to open it the window will not open, despite a process running in the background Versio ...

Scaling an image in UMG too large will cause the image to disappear

UE - Editor - UI Systems - Apr 14, 2015

If the user takes an image and scales it large enough the image will begin to get smaller until it completely disappears. Example: If the image is 100 by 100 in size the image will completely disapp ...

Saving Widget Blueprints directly can put them in a bad state.

UE - Gameplay - Blueprint - May 26, 2022

The fixup code for repairing Widget bindings in UE5 assumes that a compile occurs first. However, saving the asset does not cause a compilation to occur. When we reload the asset and open it in the ...

Display Texture Atlases in Widget Reflector displaying incorrect tooltips

UE - Editor - UI Systems - Slate - Aug 3, 2023

Tooltips within Page 1 of the Texture Atlas Visualizer in Widget Reflector are displaying the incorrect asset. This issue is occurring in Binary //UE5/Release-5.3 at CL 26560699 This issue is occur ...

Moving a custom cusor (widget blueprint) to another folder after it has been set as the Default mouse can cause a crash

UE - Editor - UI Systems - Mar 2, 2015

Moving a custom cursor after it has been set as the default cursor will break the path being used and if the user tries to reset the path but selecting the widget again the editor will crash without ...

Setting a 3D widget's space setting to Screen instead of World while in split screen will cause major graphical errors

UE - Editor - UI Systems - Feb 10, 2015

Changing the 3D widget's space setting to screen instead of world in split screen causes major graphical errors as seen in the attached project. ...

Retainer Box's widgets will blend in incorrect space when retainer box uses material shader.

UE - Editor - UI Systems - May 8, 2017

Displaying the UMG content with a material shader will mean that it is drawn to an sRGB aware surface and thus blended in linear space instead of sRGB space (as widgets expect). In sceenshot-1.png t ...

Moving Widgets once produces multiple "Animatable Property Changed" Undo Transactions

UE - Editor - UI Systems - Jan 10, 2019

Moving Widgets produces multiple "Animatable Property Changed" Undo Transactions that appear to do nothing Similar to [Link Removed] Also occurs in //UE4/Main at CL 4702542 ...

Custom Primitive Data color widget not applying correctly to static mesh components in Blueprint editor.

UE - Rendering Architecture - Materials - Jul 23, 2025

Context Custom Primitive Data is used to store custom data in an index array that is accessible through Blueprint and code. This allows for variations across instances of the same mesh without needi ...