This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 367 uint8* FObjectPropertyNode::GetV ...
Copy / Pasting or Duplicating a Widget creates multiple transactions in Undo History. These transactions are labeled "Animatable Property changed.' By default, three Animatable Property changed eve ...
From a UDN, they also mentioned: Update: I added CommonUI to the test project to try the "Consume pointer input" setting. It behaves the same way as our custom input blocking widget in that the in ...
Copied and Pasted tracks do not persist between editor session in UMG Sequencer Outside of //UE4/Dev-Sequencer this will result in a crash: [Link Removed] ...
When Widget components added to characters added in a C++ template When the build is packaged and you attempt to open it the window will not open, despite a process running in the background Versio ...
If the user takes an image and scales it large enough the image will begin to get smaller until it completely disappears. Example: If the image is 100 by 100 in size the image will completely disapp ...
The fixup code for repairing Widget bindings in UE5 assumes that a compile occurs first. However, saving the asset does not cause a compilation to occur. When we reload the asset and open it in the ...
Tooltips within Page 1 of the Texture Atlas Visualizer in Widget Reflector are displaying the incorrect asset. This issue is occurring in Binary //UE5/Release-5.3 at CL 26560699 This issue is occur ...
Moving a custom cursor after it has been set as the default cursor will break the path being used and if the user tries to reset the path but selecting the widget again the editor will crash without ...
Changing the 3D widget's space setting to screen instead of world in split screen causes major graphical errors as seen in the attached project. ...