Layers render transparent in Material_Advanced 1.3 display in ContentExamples on HD4600

UE - Graphics Features - Nov 1, 2016

Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...

RenderTrace fatal error, shader expected a uniform buffer at slot 1...

UE - Rendering Architecture - Mar 4, 2024

RenderTrace plugin does not appear to have been updated for a change that moved the GPUScene out of the View buffer to its own uniform buffer. (CL 24027890) The test project is based on FirstPerson ...

8.1 Advanced asset creation selection is flickering a duplicate selection

Tools - Apr 26, 2017

Workaround Seemed that closing and reopening the project resolves this issue This is NOT a regression as it happens in 4.15.2 ...

Local variables in Blueprint functions don't support default values of Custom Structs

UE - Gameplay - Blueprint - Jun 9, 2015

I make a custom struct and assign default values to it's member floats, etc. When I use that in a Blueprint, the defaults work as expected. However, when I reference it as a local variable in a BP f ...

Sequencer does not support Quaternion Rotation when manipulating transform tools or piloting cameras

UE - Anim - Sequencer - Oct 16, 2015

Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...

Huge game window when launching onto Safari 9.1.2

UE - Platform - Mobile - Aug 31, 2016

The game window in the Safari browser expands to a huge size along the Y axis. We do not see this issue on Safari version 10. The game window expands for about 5 minutes before the game is playab ...

Inconsistent ListView entry sizes can prevent the ListView from being scrolled to the bottom

UE - Editor - UI Systems - Slate - May 4, 2022

Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...

TVOS - Packaging CPP project fails when "Support Bitcode in Shipping" enabled

UE - Platform - Mobile - Dec 13, 2018

Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...

Subsurface shading model is broken when ray traced shadows are used in 5.1+

UE - Graphics Features - Ray Tracing - Apr 19, 2023