Auto virtual texture import can be confusing for some users

UE - Graphics Features - Feb 24, 2021

There have been a few times internally and with licensees where people have enabled virtual texturing on a project to access RVT and then have been surprised when textures start to be imported as st ...

Texture Reimport can change a regular texture to a virtual texture

UE - Graphics Features - Feb 24, 2021

Reloading a regular texture will convert it to a virtual texture if the size is greater or equal to the "Auto Virtual Texturing Size" setting. This is often not the desired behavior. The status of t ...

Duplicating a blueprint interface asset results in duplicate GraphGuid

UE - Gameplay - Blueprint - Feb 24, 2021

When a blueprint interface asset is duplicated in the Content browser, UEdGraph::GraphGuid will not be regenerated so the two graphs will end up sharing the same GUID. This causes problems for any ...

CheckForWorldGCLeaks crash using New Level from Template node to duplicate sublevel of the currently loaded level

Tools - Feb 23, 2021

A world leak crash occurs when using NewLevelFromTemplate to duplicate a sublevel of the currently loaded level. The crash doesn't manifest until another level is loaded even though the Sublevel ins ...

Loading a blueprint with an invalid gameplay tag container pin causes ensure and data loss

UE - Gameplay - Feb 23, 2021

The gameplay tag system depends on tags being registered with the global manager as valid in order to correctly read them off disk. Two different issues are combining to cause a confusing ensure and ...

Assertion failed: IsValid() in AudioDeviceManager.h related to dragging and dropping cues into the viewport

UE - Audio - Feb 23, 2021

I was not able to reproduce this issue with the user given repro steps, however the crash has occurred for multiple users according to Crash Reporter, so it is worth investigating more into ...

Persistent level containing sublevels with HLODS invalidate after saving.

UE - World Creation - Worldbuilding Tools - HLOD - Feb 22, 2021

SkyAtmosphere is not displayed in ES3.1 Preview

UE - Platform - Mobile - Feb 22, 2021

Atmospheric Fog is not displayed as well. ...

//UE5/Main - UE.EditorAutomation(RunTest=Physics) Win64 - CableActor_CableCameraActor6 and 2 tests failing due to cable actor disappearing

UE - Graphics Features - Feb 22, 2021

### The following test(s) failed: ##### BasicCableComponentMaterials: Project.Functional Tests./Game/Tests/Actor/CableActor.BasicCableComponentMaterials * LogAutomationController: Error: S ...