Several unnecessary files seem to have found their way into the Perforce depot and need to be cleaned up. Affected files:Engine/Documentation/Source/Engine/Matinee/HowTo/MHT_3/Images/MHT#_Drag_In_C ...
User's project appears to crash when setting nativize assets to inclusive ...
User's project fails to build when using -nativizeAssets in the project launcher Box Link: [Link Removed] ...
Selecting Visual Studio 2017 as the preferred Source Code Editor in the Editor Preferences window only sets that preference for the current project, instead of making it a setting for any project us ...
Some users are finding the result of an interp speed of 0 for the FinterpTo node to be unexpected. The reasoning expressed is that if the speed is equal to 0 that there should be no change. This would ...
If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...
Startup movies don't seem to play on OculusLoading ShooterGame on 4.15 in a standalone game from the command line plays the intro movie audio, but I just get a black screen forever and it fails to l ...
Structs cause packaging to fail when Blueprint Nativization Method is set to "Inclusive" Note: Appears to be a regression (worked in 4.15.1) Error example: UATHelper: Packaging (Windows (64-bit)) ...
Back ground blur causes crash on iphone 5 (NOT iPhone5 c or iPhone5 s ) ...
When a BlueprintCallable function returns an array of classes, packaging will fail if Nativization Method is set to Inclusive. ...