Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1

OLD - Anim - Feb 9, 2017

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1. Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-192 ...

Retainer box appears to stop tool tips from showing up for it children

UE - Editor - UI Systems - Feb 9, 2017

Retainer box appears to stop tool tips from showing up for it children ...

Foliage Positions become Offset when Moving and Undoing Painted Surfaces

UE - World Creation - Worldbuilding Tools - Foliage - Feb 10, 2017

A series of moving and undoing a surface which has foliage painted on it will offset the location of the foliage so that it no longer remains in the correct relative location. ...

Crash Re-Importing animation with Additive Layer Tracks after adding a bone to the hierarchy

OLD - Anim - Feb 13, 2017

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: 68 from an array of size 68 Source Context: 733 734 Extrac ...

UObject Rename always changes object name

UE - Gameplay - Feb 14, 2017

In general, Object names should try to be reused where ever possible. This can help with name clashes and flexibility in finding / referencing objects by name. The implication for UObject::Rename w ...

Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active

UE - Gameplay - Feb 15, 2017

Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue. ...

Widget Compiler not saving a text field with only spaces

Tools - Feb 15, 2017

The UMG Editor's text component will not save the text field if it only contains spaces. This can hinder projects that need to get the distance of a space, as with the case linked with the Additiona ...

Inconsistent behavior with spawned actors when Play, Pause, and Stop are called in a Level Sequence Player

UE - Anim - Sequencer - Feb 15, 2017

This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...

Packaging a Project with Blueprint Nativization Requires Crash Reporter Client to be Build for Shipping

UE - Gameplay - Blueprint Runtime - Feb 16, 2017

Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping. If no Nativization options are enabled, it packages fine, without having to build CRC. ...

DataAssets Cannot Be Opened After Deleting Variables From Their Parent Blueprint

UE - Gameplay - Blueprint Compiler - Feb 17, 2017

Removing a variable from a blueprint that a data asset is based on will prevent that data asset from being opened. ...