Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...
The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4275031) ...
When creating an Event Dispatcher that sends an array, a blue Note shows up on the bottom of the Call node stating that "No value will be returned by reference". This is a similar issue to [Link Rem ...
When converting a Blueprint class to native C++ code, we're not currently distinguishing between an instanced default subobject assigned to an instanced object reference property within the CDO that ...
Add the functionality to export all of the editor preferences at once. ...
The editor crashes when loading a SubLevel with HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the levels window. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# ...
A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly. Regression?: No This occurred in 4.19 as well ...
When using checked PhysX builds, landscapes with holes generate errors when they shouldn't. ...
Because both FWorldAsyncTraceState's CurrentFrame and FTraceHandle are default initialized to 0, on the first frame, if a new Asnc Trace starts all default FTraceHandles will reference the same (now ...
The InstallVisualizers.bat file for 4.20 does not include a way to install the Visualizers for Visual Studio 2017. With Visual Studio 2017 now the default Windows IDE for the Engine, it may be helpf ...