It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...
Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...
The boolean "bRunPhysicsWithNoController" has an attached note that reads: " * Normally without a Controller, movement will be aborted and velocity and acceleration are zeroed if the character is w ...
When attempting to run SunTemple with r.Mobile.SupportGPUScene enabled on some Mali GPUs, the project renders with what looks like pieces of the geometry stretching across the level and bending out ...
AR project crash with Automatic Environment Capture Probe Type. ...
This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components. ...
ISMs will generate Hit Events but not Overlap Events. ...
Right now when we reimport a staticmesh in python, the given import options are ignored, resulting in the ResetToFbxOnMaterialConflict reimport setting not working. The options given to the ImportA ...
Copy/pasting cloth configs used to be possible in 4.23. It then got broken in 4.24 (crash) with the introduction of changes required for the new physics engine. In 4.25, the config evolved to a Map ...
The code executes correctly at runtime, but the tooltip is incorrect. There is logic applied in CallFunctionHandler.cpp that handles the runtime execution, but that logic is missing the the tooltip. ...