SkeletalMeshActor flickers rapidly when PhysicsAsset contains multiple boxes.

UE - Anim - Synthesis - Apr 12, 2024

SkeletalMeshActor using a PhysicsAsset with custom box shapes may flicker rapidly in Editor when not selected, and also flickers in PIE mode. If occlusion culling is disabled the flickering stops. ...

Distance Field Artifact with Point/Spot Lights with Mesh scaled to 0 on XYZ

UE - Graphics Features - Apr 30, 2015

When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...

Auto Align Floor to Mesh causes floor to align well below the mesh

OLD - Anim - Aug 28, 2015

NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...

"Set Anim Instance Class" broken after using "Play Animation" node

OLD - Anim - Jul 17, 2015

After using a "Play Animation", the user cannot set the character back to using an AnimBP via the "Set Anim Instance Class" node. Workaround: Use two "Set Anim Instance Class" nodes. One to set i ...

Scaling multiple child components within a blueprint will cause their transform to malfunction

UE - Gameplay - Blueprint - Feb 17, 2016

If the user scales multiple child components and tries to move them it causes exaggerated movement. ...

Inputs and Outputs missing in Details pane on Interface function that has been transferred to local function

UE - Gameplay - Blueprint - Aug 12, 2015

After removing an interface from a blueprint, any interface functions in the blueprint can be transferred to a local function. However, after this occurs, the inputs and outputs are removed from the ...

The Delay node cannot be added to the StandardMacros bp in the Engine folder

UE - Gameplay - Blueprint - Jan 19, 2015

The Delay node cannot be added to the StandardMacros bp in the Engine folder. However, the Delay node can be added to a new Macro Library bp and any Macro in an actor class blueprint. ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self (4.8)

UE - Gameplay - Blueprint - Jan 20, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...

Non-Uniform Mobile Content Scale Values Render Black Screen when Launching to Mobile Device

UE - Platform - Mobile - Mar 3, 2015

When attempting to set the configuration for mobile devices within the Engine/Config/DefaultDeviceProfiles.ini, any value that is non-uniform like 1.2 or 1.6 will render a black screen after deployi ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self

UE - Gameplay - Blueprint - Jan 9, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...